
















4 Hours
3
0
$40.00

VenmoFOR SALE: Dungeons & Dragons – Young Adventurer’s Guide Hardcover Set (Like New) Perfect for ages 8–12, new players, or collectors
These are official Dungeons & Dragons Young Adventurer’s Guides, written by Jim Zub, Stacy King, and Andrew Wheeler and published by Ten Speed Press (Penguin Random House). The series is designed as an accessible introduction to the world of D&D for younger readers and beginners (sites.prh.com).
All three books are hardcover, full-color, and in like-new condition.
An illustrated bestiary introducing readers to some of the most famous beasts in D&D. Each monster profile explains the creature’s traits and includes a danger level rating to show how threatening it is (barnesandnoble.com).
Unlike the official Monster Manual, this guide focuses on lore, flavor, and survival tips rather than game statistics . It’s a fantastic entry point for kids who love dragons, giants, beholders, and other iconic fantasy monsters.
Great for: Monster lovers, young readers, and new players learning the world of D&D.
A character-focused guide that explores fantasy warriors, armor, and weaponry. The book includes detailed illustrations of weapons and gear, along with tools to help young adventurers start thinking about character creation (barnesandnoble.com).
Often compared to a simplified, kid-friendly version of a Player’s Handbook, it focuses on inspiration and storytelling rather than rule-heavy mechanics (reddit.com).
Great for: Kids interested in heroes, fighters, equipment, and building their first character concepts.
An exploration guide to the ruins, traps, and mysterious locations that make D&D adventures exciting. This book introduces readers to classic dungeon settings and the kinds of challenges adventurers face.
It’s frequently described as the series’ equivalent of an adventure module—helping readers understand how quests and dungeon crawls work in the D&D world (reddit.com).
Great for: Aspiring Dungeon Masters or kids who love maps, traps, treasure, and exploration.
Local pickup preferred. Message me if interested! Perfect gift for a young fantasy fan or D&D beginner.
--- Learn more:\
KSL Classifieds makes it easy to buy and sell with peace of mind. Check our safety tips and quickly report anything that doesn’t look right to keep your experience smooth and secure.












4 Hours
3
0
$40.00

KSL Classifieds makes it easy to buy and sell with peace of mind. Check our safety tips and quickly report anything that doesn’t look right to keep your experience smooth and secure.

















VenmoFOR SALE: Dungeons & Dragons – Young Adventurer’s Guide Hardcover Set (Like New) Perfect for ages 8–12, new players, or collectors
These are official Dungeons & Dragons Young Adventurer’s Guides, written by Jim Zub, Stacy King, and Andrew Wheeler and published by Ten Speed Press (Penguin Random House). The series is designed as an accessible introduction to the world of D&D for younger readers and beginners (sites.prh.com).
All three books are hardcover, full-color, and in like-new condition.
An illustrated bestiary introducing readers to some of the most famous beasts in D&D. Each monster profile explains the creature’s traits and includes a danger level rating to show how threatening it is (barnesandnoble.com).
Unlike the official Monster Manual, this guide focuses on lore, flavor, and survival tips rather than game statistics . It’s a fantastic entry point for kids who love dragons, giants, beholders, and other iconic fantasy monsters.
Great for: Monster lovers, young readers, and new players learning the world of D&D.
A character-focused guide that explores fantasy warriors, armor, and weaponry. The book includes detailed illustrations of weapons and gear, along with tools to help young adventurers start thinking about character creation (barnesandnoble.com).
Often compared to a simplified, kid-friendly version of a Player’s Handbook, it focuses on inspiration and storytelling rather than rule-heavy mechanics (reddit.com).
Great for: Kids interested in heroes, fighters, equipment, and building their first character concepts.
An exploration guide to the ruins, traps, and mysterious locations that make D&D adventures exciting. This book introduces readers to classic dungeon settings and the kinds of challenges adventurers face.
It’s frequently described as the series’ equivalent of an adventure module—helping readers understand how quests and dungeon crawls work in the D&D world (reddit.com).
Great for: Aspiring Dungeon Masters or kids who love maps, traps, treasure, and exploration.
Local pickup preferred. Message me if interested! Perfect gift for a young fantasy fan or D&D beginner.
--- Learn more:\











